Create Advanced AI Patrol Points in Unreal Engine 5 | Smooth AI Patrols - Part 8
In this episode of my Unreal Engine 5 Patrol Point series, I show how to fix the issue where AI stop at every patrol point due to Unreal’s basic move node behavior. With this adjustment, AI move seamlessly between points, creating smooth, natural patrols. This also works perfectly with the race system from previous videos, making both patrols and races fluid and polished.
🔹 What You'll Learn:
👉 Setting up custom editor widgets
👉 Dynamically handling patrol points
👉 Linking and managing patrol point relationships
👉 Automatically selecting new patrol points
👉 Adding patrol points between existing ones
👉 Optimizing the patrol point setup for better workflow
🔹 Chapters:
0:00 - Intro
0:00 - State tree 5.6
0:00 - Plan
0:00 - Move to patrol point
0:00 - Smooth AI rotations
0:00 - Testing
0:00 - Patreon
0:00 - Racing
0:00 - Outro
🔹 Related Videos:
👉 AI Navigation in Unreal Engine 5 ( • Unreal Engine 5 Tutorial: Using State Tree... )
👉 Advanced AI Behavior in Unreal Engine ( • Unreal Engine 5 NPC Behavior Tutorial Part... )
🔹 Resources:
👉 Unreal Engine Documentation (https://dev.epicgames.com/documentation/en-us/unreal-engine/state-tree-in-unreal-engine)
🔹 Connect With Me:
Find all my links here: https://linktr.ee/d3kryption
🔹 My Setup:
👉 OS: Manjaro Linux
👉 CPU: Intel Core i7-4790K @ 4.00GHz
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 16GB
👉 Headphones: Audio Technica ATH-M50X
👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403
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