Unreal Engine 5 Tutorial: Creating Running Races | Waypoint & Rotation Debugging (Part 5)
Unreal Engine 5 Tutorial: Creating Running Races | Waypoint & Rotation Debugging (Part 5)
In this episode of my Unreal Engine 5 Racing Minigame series, I fix a couple of pesky bugs that were causing issues during race starts. Specifically, I address rotation problems with characters not facing the right direction and fix trigger overlaps that were causing waypoints to fire multiple times. These small but important tweaks make the racing experience much smoother and more reliable.
🔄 What You’ll Learn in This Video:
✅ How to set up a racing controller to initialize character movement
✅ Implementing a visual tool for defining race start positions
✅ Managing walking, jogging, and running states for realistic movement
✅ Using data assets to standardize character speed & stamina
✅ Preventing soft locks with a disqualification timer
✅ Event-driven programming with Event Dispatchers
🔄 Related Videos & Resources:
👉 Part 1 of this tutorial: • Unreal Engine 5 Tutorial: Creating Running...
👉 Full Unreal Engine Tutorial Playlist: • Unreal Engine - Tutorials
🔄 Want some free animations? Check this video:
👉 • How to Create a Tent Burning Blueprint in ...
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🔄 My Setup:
👉 OS: Manjaro Linux
👉 CPU: Intel Core i7-4790K @ 4.00GHz
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 16GB
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👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403
🔄 Chapters:
0:00 - Intro
0:00 - Rotation component
0:00 - Rotation testing
0:00 - NPC Rotation
0:00 - Patreon
0:00 - Synty light beam
0:00 - Multiple Triggering
0:00 - Outro
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