Project Brutality 3.0 - Doom 2 - Map: #0127 - Contaminant Containment Control - [4K] [100% Secrets]

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Published on ● Video Link: https://www.youtube.com/watch?v=Yg71fEjC0Q8



Duration: 1:07:03
382 views
14


Author: Lucius Wooding
Release date: 28.07.2022

E1M1 - [Episode 1 / Map01]
Map Name - Contaminant Containment Control

Description from the Author:
This is a non linear, standalone Doom 2 map which I made as my first project to try and learn the editor. It is designed with close to vanilla gameplay in mind; I recommend no mods, freelook, or altered monster collision but that is up to the player. I also recommend software lighting mode since some areas can go from nice looking to pitch dark on OpenGL. Use what settings are needed to see if the second room is too dark, I don't judge but it may affect the aesthetics. It's certainly not the darkest map out there.

My inspiration was partly from Doom's Episode 2, particularly map 4 but in general there's a mix of hellish, techbase, and abstract areas. I also had played the early maps of Sunlust and Going Down prior to this; the latter's texture usage was something of an influence since I stuck with vanilla textures. I didn't build it to have the sort of grand architecture and scale of some maps, but the geometry is mostly pretty detailed and I'm happy with the looks and some of the visual signposting motifs. The music was simply a solid midi version of one of the more fitting DKC tracks, mostly a courtesy to those who got tired of hearing D_RUNNIN like I did when playtesting it. A bit of an afterthought, but it still bangs.

It's roughly a 15-30 minute map to UV max and I'd consider it somewhat difficult but certainly not beyond the skill of most players familiar with custom maps. Personally I tend to struggle with the hardest maps of popular megawads on UV and I don't
like to map beyond my own skill level, though difficulty can be very subjective.

After the initial chaos, you'll find yourself on the edge of a large slime pit with several paths to explore. You'll need to find all 3 keys and activate a pair of switches each to unlock the exit. This can be done in any order and I encourage trying various routing strategies, especially for replay value. Resources are spread out to pressure the player into contested territory. There is ample healing, but limited mostly to stimpacks; this allows for recovery but makes mega health precious and sometimes difficult to hold onto. Combined with some high damage monsters, this means deciding when to use powerups and the order in which you do things can make a big difference. Usually there are multiple viable strategies for each fight, and features designed to help the crafty player out.

Secrets are fairly rewarding and not too difficult to find for the observant player, since they all appear on the map. Several non secret areas and little easter eggs are also here for those who enjoy exploring. Lovers of doomcute and tasteful visual details based around vanilla textures will be pleased, as I spent a fair amount of time learning to utilize them.

Lastly, thank you for playing. I encourage you to try getting the keys in various orders since the experience can be very different and unique. I also would love to hear questions and thoughtful criticisms about the fights or any rookie mistakes I may have made in the process of creating this thing. Either do so on doomworld/idgames, or in the forum thread I'll start once this is uploaded. Also feel free to distribute as long as credit is given; I don't really know where else to post it since I'm new to the community but I'm happy if more people get a chance to play it.

Download and Play with:
Game Port = GZDoom - https://zdoom.org/downloads

Download and Played with: [Project Brutality 3.0] and many advanced mods!
https://github.com/pa1nki113r/Project_Brutality

Compatible with [Project Brutality 3.0] = yes

Compatible with [The Trailblazer - Version 1.5e] = yes
As an alternative I recommend the weapon mod [The Trailblazer - Version 1.5e] https://forum.zdoom.org/viewtopic.php?t=47494

Compatible with [Vanilla Doom 2] = yes
Or play the map with the original [Doom 2 - Hell on Earth] https://store.steampowered.com/app/9160/Master_Levels_for_Doom_II/

Download - [Contaminant Containment Control]:
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/c3

In the playlist you can find more videos of Doom 2 - Hell on Earth - [Custom Single Player Maps].
https://www.youtube.com/watch?v=ony9iOMqhXM&list=PLxZZlcZlQ-gjwrry-T_lcSIcsKJFO9-YT

You have a Question, than write in the Comment Section!




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Tags:
Doom II - Hell on Earth
Megawads
Episodes
Maps
Custom Single Player
let's play
Wads
Action
Shooter
Mods
Project Brutality
Contaminant Containment Control



Other Statistics

Doom II: Hell on Earth Statistics For Custom Longplay

At present, Custom Longplay has 115,805 views spread across 1,056 videos for Doom II: Hell on Earth, with the game making up over 14 days of published video on his channel. This is 59.66% of the total watchable video for Doom II: Hell on Earth on Custom Longplay's YouTube channel.