
Project C. Upcoming Open World Sci-Fi MMO Sandbox Game | What is known about the game in 2019
Project C is a persistent open-world multiplayer online game where players join clans and build societies on an abandoned planet brimming with wildlife, fascinating technology and adventure. Developed by an international all-star team from Ubisoft, Valve, Rockstar Games, Guerilla Games and 2K, Project C is being made to change how people perceive open world online games. Project C is a working title and probably won't be kept in the future. You can apply for pre-alpha play testing on their web page right now.
Project C:
https://project-c.darewise.com
https://darewise.com/
https://twitter.com/Darewise
https://project-c.fandom.com/wiki/Project_C_Wiki
https://80.lv/articles/001agt-006sdf-approaching-worlds-materials-procedurally/
https://www.icomedia.eu/darewise-entertainment/
https://improbable.io/blog/improbable-announces-exploratory-technology-partnership-with-darewise-entertainment
https://wccftech.com/interview-with-darewises-benjamin-charbit-project-c/
https://www.mmorpg.com/interviews/a-whole-new-world-with-project-c-from-darewise-1000013630
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About Project C:
Full, persistent society and a fully shared experience is their goal. Immersing yourself into a fantasy world can be a rewarding experience and devs want players to feel the payoff over and over again. Devs want commerce, crafting, economic decisions and in-game services to all be ultimately run by players and to achieve that devs will offer us a sandbox for political and economic intrigue and we will drive much of the content consumed in Project C. The most valuable stories told in games are those communicated by players themselves, about their own experiences in game. Players will have opportunities to specialize, progress and leave a legacy. There is voice over ip as well as text chat and direct messaging system between players to communicate. PvP is a part of Project C, but it's not a core aspect of the game - cooperation is more important and attacking other players will be something very risky. Death should not be too punishable but item loss upon death is a possibility.
The world is divided into regions with different governing rules. In some of them, typically the starting areas, players will be well protected. In others, it will be completely controlled and governed by players. Where you play defines how you play, basically.
Players will be able to create and accept contracts from other players in exchange for in-game resources and players will be able to use ziplines. Also the game does not utilize a traditional hard "class" system – all specializations are equipment based.
To power simulation in project C devs will use SpatialOS which is a distributed, cloud-based platform for game development that integrates with and augments existing workflows, engines and tools. By removing computational barriers to game design, SpatialOS enables developers to create previously impossible games that boast massive, persistent and richly simulated virtual worlds. So SpatialOS lets developers exceed the limits of a single server or game engine. It allows for a swarm of hundreds of game engines, running in the cloud, to cooperate together to simulate a world much larger, richer, and with more players than any single engine or server could. Improbable’s cloud-based systems allow for off-system processing of certain elements of a game. The actions of players will impact the world as a whole, an example for a low-level creature in the game such as bees. The behavior and location of the bees will be driven by the plant-life in the world, which is also simulated – where plants are, bees will follow. Destroying plant life could allow players to essentially commit bee genocide, while leaving plants unchecked could cause an explosion in population that could cause swarms of dangerous bees that in turn could make areas difficult to travel. Devs want players to have an impact on the environment, but also have the environment strike back at players when they are too aggressive. A world where you get in, you leave it and then you come back two months later and it’ll be absolutely different. So simulated living and breathing world is one of the main pitching points for project c. Devs are going to give players the chance to make a strategic choice and there is no good or bad answer – but it will just definitely have an impact, good or bad, on the world, and that impact is permanent. Complex world systems and unique AI behaviors ticking away behind the scenes that will also react to the input of players, this might create a very interesting game world for players to explore and interact with.
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