Project Justice: Chairperson Arcade Run (Part 1 of 4)
Ah, finally, with all the school stories completed, that left just one thing to do... Earlier, ninjaman94 requested of me to do a run of the game with only one character, Chairperson (Iichiyo). Now at the time of the request he considered this to be a hard task since she's a "joke" character, however, I honestly don't think "joke" is the word for Chairperson. She's one of my favorite characters that was debuted in PJ, and although she has no projectiles, very weak moves outside of one Burning Vigor Attack (guess which one), and no normal Rival Launcher, she can somehow hold her own with the rest of the characters. How? Combos. Her only real strength is in her combos, despite the damage they do. Since she has nothing else other than her combo game, she can stay in a person's face and wail away, and rack up the stun damage (hum... reminds me of Sakura from SFIV...) Anyways, since I love her so much, I decided to revert back to my old personal settings and turn off character switching for myself, so that she can have her moment to shine against the other students and teachers in PJ.
VIDEO INFO (requested by ninjaman94)
Game: Project Justice (Sega Dreamcast)
Characters Used: Chairperson (main), Akira Kazama & Vatsu (support characters)
Rounds To Win: 3
Timer: Speed 1 of 4 (slow)
Damage: 1 out of 4 (lightest)
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