[Project Justice] - Hideo Loop Combo 108 Damage
Rival Schools 2: Project Justice Hideo infinite combo guide
===Read Details for notation and explanation===
Project Justice playlist: ( • [Project Justice] - Roy Infinite Loop Combo )
2A5A 3C [ j.B dl.j.B j.236B(whiff) ]xn 2C 3C
j.B j.B dl.j.C [ j.A j.A j.C ]x2 dl.j.236236B
Jump towards enemy on every jump. First jB should be done asap, and the second one late as possible that still combos (make sure to turn on Airtech and autoguard for training dummy). j236B cancel as fast as possible. Catching the 2C hit is quite difficult, if the opponent is too low than 3C will OTG, if the opponent is too high the 2C hitbox extends too slow and they will be able to tech and block.
The j.B loop part is technically an infinite but in a real match you probably will only do 1 - 2 loops due to it being not worth it for the damage increase. 1 loop is always worth it.
After the 3C launcher, delay the first jC depending on if it looks like it will hit or not, the following jAjAjC should be done asap to not lose height. j236236B needs to be delayed or will whiff, or only partially hit.