Project Titan Shrub Tool | Part 4 | Open in Unreal Engine

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Lessons and Project Files: https://www.sidefx.com/tutorials/project-titan-shrub-tool/

Learn how to open the Shrub tool in Unreal. The shrub tool is almost completed and now it is time to test it in the Unreal editor and make tweaks to the system. You will see how to automatically assign material on the leaves and branches, as well as using vertex colors. In Houdini you can save information to the vertex color and in Unreal Engine you can use it to control wind intensity.