Prototype: Grid (2015)
Prototype created in late 2015. Main purpose was to figure out grid based movement, similar to Advance Wars.
What was interesting to figure out is how the cursor would react to the tile properties, what is on it, and how to store that data. So for example each unit has specific commands, while selecting the unit itself, selecting a friendly unit, an enemy unit or an empty tile. I think that is also based on what type of unit it is.
While in an action state the grid appears, and it would react on what is on the tile. Also each unit has a specific move distance and an attack distance. Making short or long range attacks possible based on weapon items.
The next step of the prototype was going from a square grid to a hexagon grid. This introduced way more problems then I anticipated, who would have guessed huh. I think the hardest part was figuring out how to select adjacent tiles and fixing how the cursor would react while hoving over a tile.
So here is some footage! :)
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Other Statistics
Prototype Statistics For SCaffa
There are 169 views in 2 videos for Prototype. Less than an hour worth of Prototype videos were uploaded to his channel, less than 0.01% of the total video content that SCaffa has uploaded to YouTube.