PS4 Killzone Shadow Fall Demo Post Mortem Analysis Of GPU GPU & RAM Usage During Demo Video PDF
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he Killzone Shadow Fall demo on the Playstation 4 was an incredible preview of just what we'll be seeing on the PS4, and Guerilla has released a "Post-Mortem" PDF of the demo, to show off to other developers what they have learned developing for the new machine. The document goes into surprising levels of detail, showing off CPU and GPU usage, information on their evolution of programing techniques from Killzone on the PS3, all the way to how much memory different processes are using.
Before we start though -- let's take a look at the basics. The Killzone Shadow Fall Post Mortem PDF is currently AWOL from their website. The link is there, but when clicked it gives a "cannot be found" error. I'm unsure if they're currently in the process of moving servers, deleted it because it's served its purpose, or something else entirely. However, luckily I managed to grab it before its removal. Inside the PDF, they specifically state that: "We're working on two titles -- unannounced new IP, Killzone: Shadow Fall". That does beg the question what this new IP is, doesn't it?
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