PSX Longplay #91: Castlevania: Symphony of The Night

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Castlevania: Symphony of the Night (known in Japan as Devil's Castle Dracula X: Nocturne in the Moonlight) is a 2D action-adventure horror platformer developed by KCE Tokyo and published by Konami for the Sony PlayStation on October 2nd, 1997.

The game is the thirteenth installment of the Castlevania franchise and is a direct sequel to Castlevania: Rondo of Blood for the PC Engine, taking a radically different approach to the traditional Castlevania platforming while introducing the dark, gothic, painting-like art style of character designer Ayami Kojima.

The game is known for being the epitome of the Metroidvania genre (alongside Super Metroid), which trades the level-by-level linearity of traditional platformers for free exploration of one large 2D open world (a concept previously only seen in the Castlevania franchise from Castlevania II: Simon's Quest, and to a lesser extent, Vampire Killer). The game also introduces more RPG elements to the series (to a greater extent than Simon's Quest), as Alucard gains experience points from defeating enemies (and can level up), finds new weapons, and learns new spells.







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