Psychology of Environment Art Pt. 3 | Inside Unreal

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Welcome to the third installment of a now running series - the psychology of environment art! This week we'll be chatting all about key items, collectibles, and visually cluttered or busy environments and how to guide the player through them or towards important items without impeding gameplay or freedom of choice. Sit back and hangout with us as we build and discuss, and as always feel free to ask us questions live!

Psychology of Environment Art Pt. 1:

Psychology of Environment Art Pt. 2:




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