Publisher Panel: You Can't Control the Wind, But You Can Adjust Your Sail | Game Camp France 2024
Live games have the ambition to go on for as long as they remain profitable. This means that any narrative needs to be written in a way that could potentially go on forever, too. Videogames aren't the first medium to try this, and specifically television shows can serve as means to understand how to pull it off. But due to their interactive nature, games have narrative potential and tools that are entirely unique to the medium, such as non-linear narrative, emergent storytelling, time-limited events, and using narrative design to convey a story beyond plot. This talk will dive into the manifold narrative opportunities of live games, how to structure seasonal plot with inspiration from TV shows, and how to keep a long-running story interesting for many years to come.
Meg Clarke, Senior Game Scout – TEAM17
Trisha Lee, Co-Founder – PRESS A TO INTERACT
Caoimhe Roddy, Senior Publishing Producer – CHUCKLEFISH
Laura Fournier, Senior Producer – NERIAL
Conférence enregistrée au Game Camp France, les 24 & 25 juin 2024 à Lille.
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