Procedural Content Generation: The First Steps to Advanced Development | Chris Murphy | GCF 2024
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Published on ● Video Link: https://www.youtube.com/watch?v=KbjrsP2Ms3g
Procedural Content Generation, or PCG, caught the Unreal Engine community by storm with 5.2 but it left quite a few people only scratching the surface. In this session Chris Murphy briefly covers the basics of PCG then dives into some of the advanced techniques to help you further your PCG dreams.
Chris Murphy, Senior Technical Artist – EPIC GAMES
Conférence enregistrée au Game Camp France, les 24 & 25 juin 2024 à Lille.
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