Pump It Up Exceed 2 Arcade (2004) by Andamiro - Gameplay and Review
The second installment of the Pump It Up Exceed series released in November .
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\nThe system voice guidance function, which was first introduced in the domestic PS2 version of Exceed, which was released a month earlier, was also reflected in the arcade version. Unlike the household version, it was changed to a low-pitched adult male voice instead of an adult female voice.
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\nThe station concept was introduced, the existing mode became an arcade station, and a remix station and a battle station were created. Remix Station was revived for the first time since Extra. There was a battle mode where 2 players could play for 1 credit, but it was rarely used because only remix songs could be selected. It is also the version where the concept of 'another step' was created for the first time.
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\nAmong the nine songs, the crazy transcription of Love is A Danger Zone was newly revised and Nightmare was added, thanks to which the song, which had a faint presence until the previous version, rose to the ranks of popular songs at once.
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\nIn the opening, the names of previous versions of Pump It Up pass briefly, but the numbering order of the international version should be Premier-Premier 2-Premier 3-Prex 3-Exceed-Exceed 2, but here it is 1st-2nd-3rd-3rd SE -Exceed-Comes out as Exceed 2.
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\nIt is also a completely completed version of the integration of all difficulties that was attempted in EXCEED. In the case EXCEED, all difficulties were integrated, but the highest difficulty of single was 15 and the highest difficulty of double was 20, so there were many songs with single 15 more difficult than double 15. For example, in the case of Dignity, it was Crazy 15 and Nightmare 20 in EXCEED, but it appears as Crazy 20 and Nightmare 22 in EXCEED 2.\n\nWPF 2005
\nAround November 2005, the first competition of the World Pump it up Festival, a world pump competition, was held at GSTAR 2005 with this version, and at the same time as the version was held, a promotion video of Pump It Up ZERO, the next work , was released. Since then, it has become a tradition to play the promotional video for the next project in WPF.\n\nTIP:
\nIf you boot up after plugging in a PS/2 keyboard, you can play games with the PS/2 keyboard.
\nF1 is a test mode F2 is a service button F3 is a clear button F5 and F6 are assigned to coins 1 and 2, respectively, and 1P/2P control is possible with QESZC/13579.
\nIn the opening screen, the eyecatches of some songs are translated into Korean.\n\n#Andamiro #PumpItUp #DanceGame #Exceed2 #PumpItUpExceed #DanceGame #MusicGame #RhythmGame #s34nvideos\n\n\n--------
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