"Putt-Putt Enters the Race" Walkthrough (Part 3 of 7) (Read Description)
Welcome back, ladies and gentlemen boys and girls to more of "Putt-Putt Enters the Race" walkthrough, in this video is adding the number 7 to the racing flag (or depending on what number Putt-Putt needs on the flag, depending on the different version of storyline for this gameplay let's play), go to the phone to call 911 (for where you see a shack on fire), and with Smokey the Fire Engine to put out the fire, getting the Marshal Badge (from Smokey), meet Pete who lost his crane hook, meet Betsy Bulldozer (a game of hammering nails), watch next video to find out what where to go to find the Groceries for Mr. Balidini.
In this video:
0:01 Adding the number 7 to the racing flag (or depending on what Putt-Putt needs for the flag, every time this game changes, every time you play for this let's play gameplay).
0:35 Head down the road (to where you see the shack on fire) Call 911 (a way for kids or adults to call the emergency number when there is fire and when something goes wrong, expect the unexpected).
1:27 Smokey the Fire Engine to the rescue (with the fire put out) and earning the Junior Fire Marshal Badge (also in Putt-Putt's inventory in dashboard).
2:24 Finding another Green Bottle (also to show what happens, when you don't move the cursor to the yellow smiley face (on Putt-Putt's dashboard) and when more and more cars drive their way forward out of the tunnel bridge).
3:05 Backtrack and meet Pete the crane (who doesn't have his crane hook with him). (Watch next video to find out where you find Pete's crane hook).
3:47 Finding another Green Bottle and meet Betsy Bulldozer
4:12 Hammering the nails (you don't have to go, on and on forever with hammering the nails, just do as many as want for as much as you want).
4:27 Level 1 of Hammering nails (very carefully move the hammer and make sure the hammer is lined up with the nails, you'll never know how many times the nails will end up bent and not straight).
4:59 Level 2 of Hammering Nails (for any reasons the nails end up bent, move cursor to the bottom left hand corner of the screen, for hammer to turn upside down and fix the bend nails).
5:24 Level 3 of Hammering Nails (when you get tired of hammering nails for a while, move cursor to top left hand corner of screen to exit).
6:14 Level 4 of Hammering Nails (in some version of the storyline, Betsy is busy digging a hole in the construction site. She requires the help of someone to nail some wooden boards together. Putt-Putt comes and volunteers to help her. In return she gives him a Safety Helmet (for Putt-Putt's Dog Pep).
6:40 Exit out of Hammering Nails (you can always come back later to do more hammering the nails, if and when you feel up to it). (Click Yes to Exit or No if you continue hammering nails).
7:02 What happens when ask Betsy Bulldozer (for shovel, if you don't have the milkshake in Putt-Putt's dashboard inventory).
7:59 Backtracking around (you can skip ahead to the end of this video) (also finding more bottles on ground along the way while backtracking-also another example, if you not sure what to do, or where to go, if you never played this game before, or if you haven't played it for a while).
9:58 Hi Powered Hi Outane Gasline (at Cartown Gas Station-also what happens when you use it).
10:35 Save Game (end of video)
When Earning the Junior Marshal Fire Badge, I know a lot of you, may think of Marshall from Paw Patrol (The Nickelodeon/Nick Jr. TV show) of the same name when you really think about it.
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