
Pyro Fighters walkthrough
Start the game by pressing Alt+Enter, because it is difficult for the developer to immediately make the default Full Screen, and for fans of window mode, a special option in the menu.
The game is an autoscroller, very aggressive and violent towards the player. Five lifetimes that are given at once will be spent very quickly on management training. Here you can not release the firing button at all,
and jumping very quickly will have to change to a local emulator jetpack directed downward shooting.
The game is difficult, but everyone can see all the levels and bosses. The bottom line is this: every time you die, the options will open up the opportunity to add five more lives to the starting number. In the end, you just pass all the enemies, endlessly dying. On the one hand, this indulgence looks necessary, because the game really came down from the time of MSX 1 projects, and on the other — it feels like you are a complete noob, since you need 20 or more lives to pass one level. But not the point, because even in the options there is another level parameter "Loop". the ongoing hardcore, as in some Tetris, becomes even more frenzied with each circle.
At the same time, it is worth noting that the author managed to convey the authenticity of early runners, adding them to the mechanics of schmaps and a cooperative of up to four players. It might be fun, but it took me just an hour and I lost interest.
https://store.steampowered.com/app/1301370/Pyro_Fighters/
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