Qoosh in only 135 warps!

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Published on ● Video Link: https://www.youtube.com/watch?v=-wC6b9ftiCE



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Qoosh is by Aethos Games, play it here: http://www.kongregate.com/games/AethosGames/qoosh

Qoosh is a platformer based around the concept of warps, which allow you to move your character or swap places with another object. This video shows me beating the game in as few warps as I could. The game (and Kongregate) includes an achievement for finishing in under 280 warps, but I managed just under half of that. This wasn't done all in one go - I had to restart individual chambers several times, but I edited those out.

If you're going for 280 warps, it's actually not that hard - you don't need any special tricks to do it. Some of the tricks in this video (e.g. chamber 13) are worth the effort, but many aren't. You don't need to slowly nudge blocks around, for instance.

I couldn't get so low just by solving the puzzles optimally and not wasting warps, though. Here are some tips and tricks I used to decrease the warp count:
- Restarting: This is pretty basic, but if you restart a chamber using p, q, and then the Continue button (instead of just pressing r) the game ignores any warps, deaths, and time you accumulated in the chamber.
- Nudging: Fall on an object in the right way on one of the upper corners and you will nudge it a few pixels horizontally. Chain these and you can push things around without having to use any warps. This works on blue blocks and turrets.
- Warp nudging: Warp close to an object (but not close enough that the warp indicator turns green) and you will push it away from you. Again, this works on blue blocks and turrets.
- Forbidden warping: Sometimes with a precise aim you can warp into an area that is guarded by a purple line or area. Being on the very edge of your aiming circle seems to help.
- Turret suicide: You can kill turrets with their own bullets. First way: stand between the turret and its bullet, and warp with the bullet. Second way: nudge or warp nudge the turret from the back at just the right time (this has pretty difficult timing).
- Very long-range warping: In chamber 12 and 13 the game lets you warp as far as you want. You can actually warp much further than the camera shows you - by dragging offscreen you can warp very far away. You can even warp right off the map, which doesn't kill you. (Thanks to TheCursedMonk for the idea.)

Known improvements at the moment:
- You can save two warps at the start of chamber 12 - just nudge the block right a bunch, stand on it, and do a forbidden warp directly past the wall. I found this after I made the video though :(
- You can actually skip chamber 13 entirely - you finish chamber 12 and it brings you straight to chamber 14. It's tricky to pull off, though, and I'm not sure what causes it. I think it may involve having the "camera" looking out of bounds to the right of the goal. This would save two warps. If you fail it, however, you have to start all over again, since you can't go back to chamber 12 after you complete it.







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