QP - How To Blame Your Jason - Boss Monster: Part 2
We're back with more Boss Monster! Guess what? Tim was right. We were playing the game out of order. It's fixed now and will be from here on. Since everyone is getting regular visitors to their dungeons we're going to NEED to do everything the right way. Except Travis. He could at least do everything FASTER. Don't even get me started on Jason.
Boss Monster is made by Brotherwise Games:
http://www.brotherwisegames.com/boss-monster/
Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Players can build one room per turn, each with its own damage and treasure value. More attractive rooms tend to deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes.
Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types, and rooms are built simultaneously (played face down, then revealed), this means that every “build phase” is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents.
Your Boss Monsters are: Travis as King Croak, Eric as Draculord, Tim as Seducia, Jimmy as Gorgona
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"Quicke Plays Theme" and "16-bit Bassty"
by Jason with Jason's permission
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https://soundcloud.com/jderanmusic
Artwork by Travis
Check out some of Travis' other work at:
http://sound-resonance.deviantart.com/