QP - LIBATIONS! MORE LIBATIONS! - 7 Wonders: Part 1
The First Age has begun in 7 Wonders and our four builders are off to a great start. Tim and the Babylonian slaves are full of libations and stocking up on their warfare. Jimmy and his Alexandrians are focusing more on their culture than anything else. The Olympians under Travis are a little all over the board but they've been forced into war preparations due to Babylon. And over in Ephesus? I don't know, I guess Eric is trying to get the best deals he can wherever he goes.
Interested in more buildings of historical value? Want to see our toga-clad builders imbibe more libations? Leave a Like, drop a comment down below, and Subscribe for more!
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Your Ancient Wonder Builders are:
Travis as Olympia (The Statue of Zeus)
Eric as Ephesus (The Temple of Artemis)
Tim as Babylon (The Hanging Gardens)
Jimmy as Alexandria (The Lighthouse)
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7 Wonders is made by Repos Production:
http://www.rprod.com/?page=description-22
The following description comes from Board Game Geek:
https://boardgamegeek.com/boardgame/68448/7-wonders
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
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"Quicke Plays Theme" and "Knowing Thy Neighbor"
by Jason with Jason's permission
Check out Jason's other work at:
https://soundcloud.com/jderanmusic
Artwork by Travis
Check out some of Travis' other work at:
http://sound-resonance.deviantart.com/