Quake 3 Engine Games - Map cross compatibility test (+ Quake 1, 2, 4, Doom 3)

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Published on ● Video Link: https://www.youtube.com/watch?v=lBebakDRehc



Quake III Arena
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Duration: 24:08
582 views
43


Quake 1, 2, GoldSource engine: https://www.youtube.com/watch?v=mBG3YqCQp80

00:00 - Return to Castle Wolfenstein
01:55 - Star Wars: Jedi Knight - Jedi Outcast
04:01 - Star Wars: Jedi Knight - Jedi Academy
05:46 - Star Trek: Voyager - Elite Force
07:41 - Soldier of Fortune II: Double Helix
09:39 - Quake III: Arena
11:15 - Doom 3 (id Tech 4)
13:29 - Doom 3 skip
14:04 - Quake 4 (id Tech 4)
16:04 - Call of Duty
17:37 - Medal of Honor: Allied Assault
19:29 - Quake
21:14 - Quake II
22:51 - NetRadiant Custom Editor

Used Return to Castle Wolfenstein as the base map.
Quake and Quake II are just extra. With NetRadiant it was easy to convert.
Call of Duty had the worst compatibility. No trigger zone worked. Doors are broken.
Almost all maps had to some alterations. I rarely needed to rename the entities.
Doom 3 and Quake 4 was a pain, because it uses a different map format.

Maps: https://www.mediafire.com/file/ir2fjb47pwpm5xd/quake_engine_cross_comp.zip/file
Maps V2: https://www.mediafire.com/file/kl30a5r5yk13t77/quake_engine_cross_comp_v2.zip/file







Tags:
rtcw
wolfenstein
jk2
jk3
jediknight
star trek
sof2
q3
quake3
doom3
d3
q1
q2
quake1
quake2
quake4
q4
goldsrc
goldsource
mohaa
moh
cod1
cod



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