Quake 3 The Upside Down _:)

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Published on ● Video Link: https://www.youtube.com/watch?v=U5dzcIn4yT4



Quake III Arena
Game:
Duration: 3:27
147 views
3


I use the OpenGl2 renderer. It is an alternate renderer for ioquake3. It aims to implement modern features and technologies into the id tech 3 engine, but without sacrificing compatibility with existing Quake 3 mods.
https://github.com/brugal/wolfcamql/b...

used special shadesr:

Screen Space Reflection
The Screen Space Reflection (SSR) override is a High Definition Render Pipeline (HDRP) feature that uses the depth and color buffer of the screen to calculate reflections. For information about how screen space refraction works in HDRP, see the Screen space refraction documentation.

Polygon mesh:

In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edges and faces that defines the shape of a polyhedral object. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons (n-gons), since this simplifies rendering, but may also be more generally composed of concave polygons, or even polygons with holes.

Depth of field:

The depth of field (DOF) is the distance between the nearest and the furthest objects that are in acceptably sharp focus in an image captured with a camera.

Depth map:

In 3D computer graphics and computer vision, a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. The term is related to and may be analogous to depth buffer, Z-buffer, Z-buffering and Z-depth.[1] The "Z" in these latter terms relates to a convention that the central axis of view of a camera is in the direction of the camera's Z axis, and not to the absolute Z axis of a scene.

Compatible with most vanilla Quake 3 mods.
HDR Rendering, and support for HDR lightmaps
Tone mapping and auto-exposure.
Cascaded shadow maps.
Multisample anti-aliasing.
Texture upsampling.
Advanced materials support.
Advanced shading and specular methods.
RGTC and BPTC texture compression support.
Screen-space ambient occlusion.

The server is fpsclasico.de UnFreeZe
Forum: https://forum.fpsclasico.de/unfreeze.php

Servers status: https://master.fpsclasico.de

Player: Lisa_Ann aka Sarah_Kerrigen aka m0nk3y man (

@('_')@

Thanks for the last demo [ILM] nickaero forum member.

Thank for technical descreption to brugal/wolcamql and oliveratgithub to her autoexec.cfg ( ioq3.cfg )
https://gist.github.com/oliveratgithu...

Music: Kate Bush - Running Up That Hill (TOTEM Remix) | Stranger Things Season 4







Tags:
quake
quake 3
unfreeze
kate bush
running up that
hill
stranger things



Other Statistics

Quake III Arena Statistics For Guybrush Threepwood

Guybrush Threepwood currently has 3,089 views spread across 40 videos for Quake III Arena. The game makes up 2 hours of published video on his channel, or 14.09% of the total watchable video for Quake III Arena on Guybrush Threepwood's YouTube channel.