Quake beta3 prototype - E4M7: Azure Agony walkthrough
Quake beta3's E3M7 suffers from some enemy spawn issues in the first room. Most of the Zombies teleported into in to ambush the player after going in the water will instead telefrag themselves, with the survivors floating in the air. Most of these spawns were removed in the final game, but the Zombies will still float.
The Silver Key room has different enemies in it and the three jumping Vores room does not have a Quad Damage. The Quad Damage in the water is missing too.
This map has been played in Hard difficulty in order to show off every enemy spawn that the level has.
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