Quake e2m7_118 Easy 100% by Ryan 'Chambers' Moore
--Downloads--
DEMO: http://quake.speeddemosarchive.com/quake/demos/EH/e2m7_118.dz
DZIP: http://quake.speeddemosarchive.com/quake/downloads/dzip30.zip
JOEQUAKE: http://joequake.runecentral.com/downloads.html
Player: Ryan 'Chambers' Moore
Date: May 14th, 2020
Map: e2m7
Time: 1:18.80632
Category: Easy 100%
Notes:
My inital plan going into this run was to optimize quad usage by killing Ogres early using grenades, but I quickly
realized this wouldn't work since gibbing monsters will not drop an ammo pack. (which I didn't know before.. :D)
You could still potentially skip an Ogre's nade pack and finish the level in the same amount of nades but doing so is very
risky since monster positioning at the end is pretty random. This was partially the idea when dealing with the Ogre behind
the bars after the slime room, Ideally you would want the nade to land at just the right distance for him not to be gibbed
but this was not always the case.
The nade in the spike-shooter room was intended to boost me like done in the Easy Run, except I got rather unlucky and hit
the Death Knight rather than having it stay on the ground.
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