Quake - Easy 100% of e3m7 in 1:25 by Thomas 'Stubby' Stubgaard (2 sec. improvement)

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Published on ● Video Link: https://www.youtube.com/watch?v=rXOAjD-GPAU



Quake
Game:
Quake (1996)
Duration: 1:35
123 views
17


--Downloads--
DEMO: http://quake.speeddemosarchive.com/quake/demos/EH/e3m7_125.dz
DZIP: http://quake.speeddemosarchive.com/quake/downloads/dzip30.zip
JOEQUAKE: http://joequake.runecentral.com/downloads.html

e3m7_125 - September 28th, 2020

Map - The Haunted Halls
Skill - Easy
Secrets - 4/4
Kills - 32/32
Time - 1:25

2 seconds faster than my previous demo.
I've been trying to beat this for the past 7 days, about 3-4 hours grind each day. I'm well aware the demo doesn't look amazingly sharp, but this map is brutal, even on skill 0. Squeezing past the 2nd Ogre as fast as I did in this demo happens maybe 1 try out of 50 or even less. It's totally random. And getting as much as luck as I did with the monsters in this run almost never happens. Usually a zombie is knocked down and I'm not able to kill
it while having the Quad.

The start in itself is very technical and requires luck. Let me explain: Right after you jump off from the lift and land on the bridge, you need to hit a trigger for the door to open. It's not hard hitting the trigger in itself, but right after hitting the trigger you need to stay all the way to the left on the bridge, so the 2nd Ogre will start moving in that direction. The Ogre can't move too far or you won't be able to squeeze past it when you stun it. It's really a case of 1 or 2 pixels seperating failure from succes. It's possible to stun the Ogre so it falls on its butt on the 1st, 3rd, 5th, and 7th shot. I don't know why it won't get stunned on the 2nd, 4th, and 6th shot, but in the hundreds of hours I've been playing this map in the past it has never occured. Some weird shit in the code probably. Ideally you want to stun it on the 3rd shot as that's when the Ogre is in the perfect position. Getting the 1st stun will just make it fall back in an unwanted direction.

There's one potential timesaver which could speed things up 2-3 seconds, and that's the disappearing Houdini Ogre like in the Easy Run. I got it ONCE in all of these 21-28 hours of grinding. Needles to say I never made it to the exit in that attempt.

Thomas Stubgaard




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Tags:
SDA
Speed Demos Archive
Quake done Quick
SpeedDemosArchive.com
Speedrun.com
Quake Speedrunning
Speedrun
World Record
Fastest Time
e3m7
The Haunted Halls
Easy 100%
1:25
Thomas 'Stubby' Stubgaard



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