Quake (Hard Playthrough) [PC] - E1M1: The Slipgate Complex
After all that shooting grotesque creatures from Hell in the face, it's time for something different.
Now I'm going to shoot creatures from another dimension in the face. With a similar enough variety of weapons.
Yes, it's Quake.
Much like Doom, some faceless corporation has been in cahoots with the military, playing around with teleporters (or 'Slipgates', as they're called here). And as expected, everything's gone tits-up, like it always does whenever incompetent & nameless scientists decide to nonchalantly meddle with the fabrics of time and space.
Send in the Space Marines!
Oh look, they're all dead/zombified before I even had time to get out of bed and put my war boots on. Now I'm the only one left, and I have to save the entire universe from this unspeakable horror, all by myself. Didn't see that one coming.
So here's E1M1, the Slipgate Complex. It's a small base stuffed with a bunch of zombies and all that, with a few extra weapons hidden away to kick things off. It's simple enough to get by, and a good introduction map. Although I think dishing out a Quad Damage powerup less than a minute into a map containing only mere zombies is a bit excessive.
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