Quake (Hard Playthrough) [PC] - E2M3: The Crypt Of Decay
Oh no, it's the Zombies again.
Alright, so there's only a few, and they're easily dealt with thanks to the Grenade Launcher. In fact, they're the least irritating thing about this map; I just wanted to mention them first.
As expected, there's a high number of Ogres around here lobbing a fucking bundle of explosives at anything and everything, along with enough Death Knights to sit at the Round Table.
Shortly after acquiring the Super Nailgun (that's any potential weapon problems sorted from here on out), there's a wonderful ammo-saving exploit to take advantage of in the 'Hall of Nails', most effective here against the last Shambler.
He gets so close that you can see the rot on his teeth, but is unable to land any hits. Then he gets punctured and drops dead, allowing me to leave the decrepit ruins with some shiny new armour, all geared-up and ready for the next bundle of targets.
Yeah, fuck the Dopefish. No time for that.
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