Quake II: Call of the Machine playthrough Part 2 - Wasteland
My voice is trashed because my throat is trashed. Winter does this to me. Nearly every year. It is awful. And it's not going to improve for a while.
The next hub today. Ended a bit early, becuase I decided I needed to nurse my wounded throat rather than press on. And doing these in the individual chunks works for me. They're good cut-off points. This one involved some more new enemies, a focus on toxic areas, and water. One boss the AI seemed to break and get it stuck behind objects. That's a failure of constructing the arena for a flying enemy. The other boss had a lot of helpers, so it became just a quad BFG rampage. and even that took a couple tries due to his friends. But overall, not bad. Even if I missed the secret level (likely somewhere in the second level here). I still think there's a bit too much of the other games' design philosophy in these levels. The two games are different, and play different. Different mechanics, different weapons, etc. And the levels don't necessarily work between them, nor do ideas like monster closets. Sigh. -- Watch live at https://www.twitch.tv/the_nametag
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