Quake III Arena Arcade \ Xbox Series X Gameplay Backward Compatibility 360 BC Auto HDR Q3AA XSX
Quake III Arena Arcade for the Xbox 360 was officially announced by id at QuakeCon 2007. The title, jointly developed by id and Pi Studios, was released on Xbox Live Arcade on December 15, 2010. The retail price of the game was set at 1200 Microsoft Points, or $15 USD. Quake Arena DS for the Nintendo DS was announced at QuakeCon on August 4, 2007. John Carmack said that touch screen controls would not be implemented as much as in Metroid Prime Hunters, for example, also stating that he would like all shooting in the game to be controlled with the D-pad instead of the touch screen. This version was silently cancelled. Quake Zero was announced at QuakeCon on August 3, 2007 and was an updated version of Quake 3 Arena, distributed by free download, run in a browser window and supported by built-in advertising content. Quake Zero was launched as Quake Live, released in 2010.
On November 15, 2021, Microsoft made the x86-64-based Xbox One/Series X/S console backward compatible with the Quake III Arena Arcade, as part of a "final addition" of 76 titles was published as part of the 20th anniversary of the launch of the original Xbox console.
As a result of the disappointing sales of Blue Stinger, Activision was discouraged from publishing further titles for the Dreamcast and relinquished the distribution of the Dreamcast version of Quake III Arena (ported by Raster Productions) to Sega. First announced on January 29, 2000. and released in October 23, 2000, the Dreamcast version of Quake III featured 4 player Cross-platform play between Dreamcast and PC Players. It is often considered one of the best PC to console ports of its time due to its smooth frame rate and online play. There are still communities that play this version online on the remaining dedicated servers running patch version 1.16n and the required map pack. the Dreamcast version's of Quake III also including VMU mini-games (similar to Cardcaptors: Tomoyo no Video Daisakusen, the Japanese Version of Soulcalibur, and Tech Romancer).Quake III Revolution (ported by Bullfrog Productions, published by Electronic Arts in North America and Electronic Arts Square in Japan) was released for the PlayStation 2 in March 2001, featuring several elements adopted from Team Arena, along with a more mission-based single-player mode. It features split-screen multiplayer for up to 4 players with PS2 Multitap (SCPH-10090/SCPH-70120), as well as the Id Software new animated logo called "The Laboratory" which produced by Blur Studio, which later worked on movie such as The Girl with the Dragon Tattoo and Avengers: Age of Ultron. As the game was an early PS2 title it lacked online play as Sony had not launched their network functionality in North America yet until August 2002. GameRankings rated the release at 83%. Quake III Revolution was widely criticized for having long loading times (which typically averaged over a minute compared to the Dreamcast and PC version), Poor Game balance, and did not including USB mouse and keyboard support out of the box (which the PlayStation 2 version's of Unreal Tournament does have).
Source ports
Quake III Arena has been unofficially ported to several consoles, including the PlayStation Portable handheld and Xbox console. These versions require a modified console or handheld and the assets to the game to go along with the source port.
Carmack has said that Quake Trilogy (including Arena) will be ported on the iPhone/iPod Touch/iPad. An unofficial version for iOS was released through Cydia for jailbroken iOS devices in April 2008; it is a demo version similar to the original except that it integrates the iPhone and iPod Touch's accelerometer and touch controls to make gameplay possible. A high-definition version for iPad was released in November 2010, featuring re-created controls, sharper graphics, better gameplay, and better framerate; this improved version was also integrated into the iPhone and iPod touch version of the port.
A Moorestown prototype version was demonstrated on a reference design that demonstrated performance of up to 90 frames per second. An unofficial port of Quake III for Symbian mobile devices was made. It requires PAK files from original game to run. An unofficial port of the game to Android was created based on the released source code.
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