Quake - Nightmare Run of dm1m2 by Mattias Öman in 0:55
--Downloads--
DEMO: https://quake.speeddemosarchive.com/quake/demos/NR/dmm2_055.dz
MAP: https://quake.speeddemosarchive.com/quake/maps/dm1m2.zip
DZIP: https://quake.speeddemosarchive.com/quake/downloads/dzip.zip
JOEQUAKE: http://joequake.runecentral.com/downloads.html
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Runner : Mattias Öman
Map : dm1m2 - Stronghold of Battereds
Skill : Nightmare (3)
Type : Run
Secrets : 1/2
Kills : 19/60
Time : 0:55.76025
Date : October 18, 2019
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Improved Basil de Vries record by 3 sec. Did
the same strategy by tele kill the Shambler
with the spawning ogre when you kill the last
knight. I played this map for about 5 hours
and the first 3 hours i couldnt even granade
boost my self to the key. First I tried
granade boost myself to the hole instead of
getting jumped by the fiend. I failed this
jump so many times i just started do it the
normal way. After i failed that so many times
I lost count i started jumping later than i
use to and i started to get better to land
the perfect time to jump that high. Sometimes
i had to little hp left so i died from the
fiend jump, this time i had really good hp
and could even kill the knight with a
granade, where i usually had to kill it with
shotgun.
I tried for about 1 hour to spawn the ogre on
sides and get boosted to the granade launcher
but then i had to kill the Shambler. This
took to much time and i would die from the
other 4 ogres, 4 knights or the scrags every
time. Had to go back to this strategy.
I was so afraid of ge ting killed by the last
3 ogres haha.
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