Quake - Nightmare Run of hdn by Jonathan Lenhardt in 0:20
-Downloads-
DEMO: https://quake.speeddemosarchive.com/quake/demos/NR/hdn_020.dz
MAP: https://quake.speeddemosarchive.com/quake/maps/hdn.zip
DZIP: https://quake.speeddemosarchive.com/quake/downloads/dzip.zip
JOEQUAKE: http://joequake.runecentral.com/downloads.html
Map: hdn.bsp
Type: Run
Skill: Nightmare
Time: 0:20
Date: June 28th 2006
When this map was first released, I did a 0:21 and 0:20 easy run using a double grenade jump. I then did a 0:21 nightmare run using the same route. At the time, 0:20 in nightmare seemed hard because of the fact that the three ogres near the exit either hit each other when they drop down, or just do not drop down as fast as they do in easy. However, as I optimized the double grenade jump trick, I decreased the height and achieved this 0:20 run. I almost thought I was going to be pushed over the exit with those shamblers. It should be hard to improve this without using the route Connor does in his 0:18 easy run.
Jonathan "the|navigator" Lenhardt
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