Quake - Quoth - W A R P S P A S M [All Secrets]
Oooooh this one. Probably the biggest Quake maps i've played so far. They're monumental.
But god, does the gameplay ruin it.
To be fair, I AM playing it on Hard, so a challenge is accepted, appreciated even. But Warpspasm has a pretty infuriating formula to most encounters:
1. Enter Room
2. Backpedal, because of the enemies in said room
3. Die, because IJED made the map spawn 3 fiends/6 rotweilers/a bunch of deathknights (or anything else, really) somewhere in the last 3-4 rooms behind you
4. Try again, this time aware of this cheap BS, and master the encounter.
5. Repeat 15-20 times per map.
The bestway to put is, is that IJED was playing an imaginary strategy game while designing these maps, trying to fuck up the (future) player the mathematically best way possible. And while this may be "art" and i can appreciate it to some degree, this is just way too much. And then there's the liberal use of the already pretty overpowered Quoth monsters.... and the Spawn-spamm....and the roll of the dice that is the final boss.
Warpspasm is an achievement but so is being able to play through it...
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00:00 Start
00:55 Harsh-Angled Edge
11:04 Bile Plant
01:01:36 Sealed City
02:08:10 Nightmare Tangents
03:06:50 Final Drop
03:16:10 The Murder Mandala (Secret Level)
Other Videos By Nabradius
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Nabradius currently has 8,980 views spread across 74 videos for Quake. His channel published over 3 days worth of content for the game, or 18.54% of the total watchable video for Quake on Nabradius's YouTube channel.