Quest 64 Fire Run Ep13 - Fargo and Brannoch

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Published on ● Video Link: https://www.youtube.com/watch?v=iD5BLsRwpWo



Game:
Quest 64 (1998)
Duration: 30:01
137 views
2


So here we are at Fargo the badass murderer everyone is talking. He doesn't look all that tough! He really isn't, even with the handicap of half damage. He has two attacks, doesn't everything else though?, A DBZ style power-up move that causes an explosion around him at melee range which cannot be avoided with at least 120 agility. The good news is it will not kill you beings as it only does barely above 36 damage(that is still a possible 72 with a critical in the japanese version). It also debuffs everything except for the earth barrier. His second attack is just a Suped up version of the fire Bomb spell, but is even weaker than it is and it is possible it will be used at any range. I am fairly certain you can trick Fargos' ai into using only the second attack by standing in just the right spot just like you can do with Zelse. Be bold and use fire ball lvl.3 to prolong having to use healing items.

one, two, three rockys ah ah ah.

King Beigis has certainly done a most apocalyptic number on the surrounding geography and he even did it just for the giggles.

The guy with the helmet I have never encountered before this run and have no idea what he does.

Red Rose Knights are the most annoying enemy in the game until the final area. They have two attacks and one of which is just plain evil. The first one is Agility up lvl2, and they have very high agility to begin with, and will be used at mid range and greater always without fail. The second one is large cutter and this is the only opponent it is dangerous with.

Gloom Wing is another butterfly enemy, but unlike the volcano version this one won't be able to kill you at all as long as you stay away from melee range. Its two attack are weakness lvl2 and, more often than not , it will try to use weakness on you first and then it will come right up and use fire pillar on you for increased hit damage.

The winged subfish is a sort of misnomer since they are air elemental and not fire elemental. Its' only attack is walking water which makes it a non-threat at this point in the game. Kill it with multi-hit spells for a nice and resounding psshhhoooosssh sound.

I didn't show it in this run, but in the connecting path between the town of Brannoch and Brannoch castle you can walk on the left wall and completely avoid battles.

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