QUESTS: THE WHOLE CONVERSATION EPISODE 22

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Published on ● Video Link: https://www.youtube.com/watch?v=Ikr_m4VGlF0



Duration: 2:15:58
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CONVERSATION ON THE SHIFT OF DESIGN IN THE TTRPG SPACE TO FIT A DIFFERENT PLATFORM OF USE, THE CORE CONTEXT SHIFTED FROM PREVIOUS (5E DUNGEONS & DRAGONS DISCUSSION), THE CONTINGENCY SYSTEMS APPROACH TO SHIFTING PLATFORMS AHEAD OF ITS TIME, QUESTS, SIDE QUESTS, STORY QUESTS, A HEROES JOURNEY, MINI QUESTS, COMPARISON BETWEEN QUESTS AND QUEST TYPES AND ENCOUNTERS/RANDOM ENCOUNTERS/ADVENTURES/CAMPAIGNS, CORE COMPONENTS OF WRITING QUESTS, QUEST FOUNDATIONAL THOUGHTS, ALTERNATIVE QUESTS, HOW TO DECIDE WHAT TYPE OF QUEST AND IF A QUEST IS NECESSARY, QUEST MODULES, HIDDEN MECHANIC IN QUESTS, QUEST BOARDS, 10 TYPES OF QUESTS, FRAMEWORK OF QUEST DESIGN, EPISODIC QUESTING, USING 3 5 7 FORMULA TO ADDRESS QUEST COMPONENTS, PRELUDE TO THE NEXT LIVESTREAM. -- Watch live at https://www.twitch.tv/joshuaniedzwiecki







Tags:
games
design
creative
WORLDBUILDING
WORLD BUILDING
DM
GM
DUNGEON MASTER
GAME
DESIGNER
TTRPG
TABLETOP
TABLE TOP
GRIKOR
WORLD OF GRIKOR
CONTINGENCY
CONTINGENCY_SYS
MECHANICS
GAME SYSTEM
GAME SYSTEMS
ROLEPLAY
ROLLPLAY
ROLLPLAYING
ROLEPLAYNG
CREATING
YOUR OWN
LOGISTICS
WRITING
IMAGINATION
INSTRUCTIONAL
HOW TO
BUILD
CREATE
ART
DRAWING
STEP BY STEP
TUTORIAL
MAPPING
MAP
ADVENTURE
CAMPAIGN
ENCOUNTERS
QUESTS
PREP
SESSION 0
SESSION ZERO
monsters
monster
npc
FOUNDATIONAL
fantasy
core