QuestZDoom gameplay on Meta Quest 3 with Voxel Doom

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Published on ● Video Link: https://www.youtube.com/watch?v=ocUcJsdREGU



Doom
Game:
Doom (1993)
Duration: 0:00
781 views
41


(English below) Esto es un gameplay jugando el primer Episodio de Doom (sé que me repito mucho jugando este episodio, pero es mi favorito del juego) en Meta Quest 3, corriendo en el propio visor.

Recientemente adquirí este visor de realidad virtual y mixta, y por supuesto, siendo Doom mi videojuego favorito de todos los tiempos, una de las primeras cosas que hice fue instalarle QuestZDoom, con el que se puede jugar en realidad virtual a todos (o casi todos) los juegos hechos con el motor id Tech 1 y también algunos mods y campañas hechas por fans.

Lo juego con el mod Voxel Doom, que en VR queda genial ver a los enemigos con volumen (y a su tamaño real) pero conservando su aspecto pixelado original, y con otro mod que transforma las armas del juego también modelos voxel, imprescindible ya que controlas las armas apuntando tú con la mano. Incluso puedes tener dos a la vez, una en cada mano. También uso la versión de la BSO de Andrew Hulshult, IDKFA.

El vídeo no es representativo de cómo es la experiencia de jugar con el visor, con el que ves el juego como si estuvieses dentro de él, y eso no se aprecia ni de lejos en un vídeo 2D, pero bueno, aproveché para grabar la partida y subirla al canal.

Por cierto, me he fijado que la grabación se come parte de abajo de la imagen, de hecho no se llega a ver el indicador de salud y la mayor parte del tiempo el arma queda fuera. Creo que tendría que haberlo configurado para que se grabara en su forma original en vez de panorámico, pues las pantallas del visor son cuadradas (aunque dentro no se ve así, sino precisamente con un FOV horizontal) y se graba según lo que se muestra en una de ellas.

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This is a gameplay playing the first Episode of Doom (I know I repeat myself a lot playing this episode, but it's my favorite of the game) in Meta Quest 3, running on the headset itself.

I recently acquired this virtual and mixed reality headset, and of course, being Doom my favorite video game of all times, one of the first things I did was to install QuestZDoom, with which you can play in virtual reality all (or almost all) games made with the id Tech 1 engine and also some mods and fan-made campaigns.

I play it with the Voxel Doom mod, which in VR is great to see the enemies with volume (and their real size) but retaining its original pixelated appearance, and with another mod that transforms the weapons of the game also on voxel models, essential because you control the weapons aiming with your hand. You can even have two at a time, one in each hand. I also use the version of Andrew Hulshult's BSO, IDKFA.

The video is not representative of how is the experience of playing with the headset, with which you see the game as if you were inside it, and that is not even remotely appreciated in a 2D video, but well, I wanted to record some gemeplay and upload it to the channel.

By the way, I noticed that the recording cuts part of the bottom of the image, in fact the health indicator and most of the time the weapon stays out of the image. I think I should have configured it to record in its original form instead of widescreen, because the headset screens are square (although inside it does not look like that, but precisely with a horizontal FOV) and it records according to what is shown in one of them.




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