Quick Look | Obduction (2016)
How the Next Gen Myst became a awful clone of itself ...or How the NextGen Myst became, nothing more then a horrible Walking Sim
There are Two steam reviews that sum this game pretty nicely :
1. "Where the game upset me is that I felt like I spent over 50% of my time with this game either walking down a hallway with no puzzles or real story in it or walking someplace I'd already been so I could do the next small step in the current puzzle I'm working on. This was a common theme in this game I knew what I needed to do I just always spent way more time doing the grunt work to input a solution for a puzzle then actually having to solve it. Without going into too many details this is best shown by one of the end game puzzles. It took me around 10 minutes to figure out exactly what needed to be done but because it involved constantly walking down the same hall over and over again and going into a loading screen to actually input the "code" it took me 46 minutes (yes I timed it when I was like no way do they want me to do that).
I did get through the game and not because I was feeling like I had to because the environments and world was compelling so this is not a don't buy this whatever you do review but ultimately I felt it was lacking compared to other games of it's ilk. It ended up feeling like an above average Myst clone which is good I just feel like they needed to do some serious editing because there is 4 hours or so real good content that is diluted with way to much empty space and backtracking. I do believe that given more time they would have tightened it up or added more real content to fill in the spaces there is real evidence that they intended to just for budget reasons couldn't. "
2. "I have played only a few hours, but enough to see that this is no Myst. Not even close. The graphics are fine, but based on modern games nothing special whatsoever, and in some cases I would say not that imaginative as Myst was upon it's release.
But the biggest issue is the dumbed down game play. No challenge to any of the so-called puzzles. They are not even puzzles I guess, more how to get something working like turning on the fuel, starting something up. Connecting things that are simple. Finding switches that are placed in annoyingly stupid places just to make it seem complex.
The game has the feel of something designed for a mobile device and for children or millennials. Nothing mentally challenging, no feeling of accomplishment, no brain teasers.
On my main system, very powerful system the game runs ok. 980ti, 32GB Ram, SSDs, i7. I run at 4K all graphics maxxed. But on my lower end systems, 8 GBs RAM, forget it. Game locks up with a bad memory leak. Unplayable and the system has to be restarted to clear the memory leak issue that persists after the game closes.
I have to say, after reading many of the positive reviews, I have no idea what game these people are playing. They have to be simply fanboi's or the Cyan marketing department because they are are delusional.
I will continue to play and see if it picks up, but I see nothing of a Myst-like game here. "
*And now from my point of view : Back in the early days Myst was the original walking Sim... but now this genre became so over saturated , with SO MANY SHITS ... that when a game in this genre is not one hell unique one, it will not be worth a damn ( to see Uniqueness see KONA or that Polish walking Sim Ethan Carter)... and that's the brutal truth ... all i can say they should have used UNITY then UNREAL 4 ... its PC version now has awful memory leak problems (Unity has those also, but you can better optimize it ) making this game stutter like fuck after 30 min or less ... and then it crashes ... making kinda playing on the Highest setting pointless when they cannot figure it out how they engine that they used cleans cache (facepalm ... Bioshock Infinite memory leaks anyone ... or that Polish Postal game )
PS. This video is from the GOG version