Quick Play || Star Fox Zero

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Fox McCloud has made his long-awaited return! Let's see if his new game holds up.

Welcome to Quick Play! In this series I tackle the first 20 minutes or so of a game and give my first impressions. What you'll see in the video is the full amount I've played, unless stated otherwise!

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Star Fox Zero is a 3D scrolling shooter video game developed by Nintendo and PlatinumGames for the Wii U. The sixth installment in the Star Fox series, Star Fox Zero has been stated by lead producer and supervising director Shigeru Miyamoto as being neither a prequel nor a strict remake of Star Fox 64, while Nintendo later reiterated it was not a prequel while also stating that is was also not a sequel. A standalone tower defense game, Star Fox Guard, comes bundled with Star Fox Zero either as a separate disc in Zero's initial print or as a digital download code in later prints. After a delay from November 20, 2015, the game was released worldwide in April 2016.

Star Fox Zero largely follows the gameplay of its predecessors, predominantly Star Fox 64, in which players control Fox McCloud as he pilots his Arwing craft through various levels. The game is controlled using the Wii U GamePad, with the left control stick used to maneuver the craft while gyroscopic controls can be used to aim weapons. A cockpit view is displayed on the GamePad's screen to assist with aiming.

Some of the game's vehicles can transform in certain situations. For example, the Arwing can transform into the Walker which was first seen in the unreleased Super NES video game Star Fox 2, which lets the player freely walk around on platforms. The Landmaster can transform into the Gravmaster, which can perform extended aerial maneuvers. A new vehicle introduced to the series is the Gyrowing, a drone-like helicopter which can lower a small robot that can enter small spaces and hack into computers. Players can also add laser upgrade and smart bombs to their ships. Special techniques, such as charge shot, barrel roll, Somersaults, U-Turns and rapid turn, can be performed. Two gameplay modes are featured in the game. The Scroll Mode puts the player in a predetermined path, while the All-Range Mode allows the player to move freely in a mission. If players lose all their ships in a mission, they must restart the entire mission in order to proceed.

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