Quick preview: GPU Rigid Bodies in UDK

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Published on ● Video Link: https://www.youtube.com/watch?v=qIG1mQ-qfVw



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Very quick test of GPU Rigid Bodies and APEX Destruction in UDK.

February 2012 release of UDK already includes APEX 1.1 integration, but GPU acceleration for Rigid Bodies (works only with destructible assets) is partially broken.

Update: issues were reolved in March UDK
http://bit.ly/x0yIst







Tags:
NVIDIA
PhysX
APEX
UDK
Destruction
GRB
GPU
Rigid
Bodies