Quiver (DOSBox) - E2L3 - No Commentary

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Game:
Quiver (1997)
Duration: 5:36
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No commentary playthrough of the DOS game Quiver. Ran under DOSBox, I can't remember which skill level I selected, so let's say it was in normal.

Quiver is a FPS released for DOS based PCs... in 1997! Most of the work being done by Michael Taylor and another person as an artist, the idea was to provide a shooter that would be playable on the aging 486s where Quake wasn't. Unfortunately, this noble goal is also the culprit for everything wrong with this game. This came with a bunch of limitations that ultimately made the game look, play, and feel worse than Doom... in 1997! The game runs with a cap of 24fps, the level are grid based (but allow for angled walls), the animations are choppy, texture variety is low, the weapons are different kinds of boring projectile weapons and even reuse some graphics... At least the game is playable, doesn't have any jarring bugs or features, but it's just there, not trying to be actually "good" at anything at all. I wanted to like this one, but it just felt lazily put together to me. If it were released in, let's say 1994 or 1995, it would and ok-ish Doom clone to play, but in 1997... no chance.

As a curious note, this game was only avaiable digitally... in 1997! You would download the demo, and if you cashed in, you would get a code to unlock the rest of the game. Unfortunately, the full game only includes new levels and a few of new textures.
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Playthrough sin comentar del juego para DOS Quiver. Corriendo bajo DOSBox, no puedo recordar en qué nivel de dificultad, así que digamos que en normal.

Quiver es un FPS lanzado para PCs corriendo DOS... en 1997! La mayor parte del trabajo fue hecha por Michael Taylor y otra persona como artista, la idea era proporcionar un shooter jugable en los envejecidos 486 donde Quake no lo era. Desafortunadamente, esta noble intención es también culpable de todo lo malo de este juego. Viene con una serie de limitaciones que al final hacían al juego lucir, jugar y sentir peor que Doom... en 1997! El juego corre con un límite de 24fps, los niveles se basan en cuadrícula (pero permiten paredes anguladas), las animaciones son escasas, la variedad de texturas es poca, las armas son diferentes tipos de proyectiles aburridos e incluso reutilizan gráficos... Al menos es jugable, y no tiene bugs ni características molestas, pero el juego simplemente está ahí, sin intentar realmente ser "bueno" en algo. Quería que me gustase este juego, pero la sensación que me da es que fue hecho a desgana. Si fuera lanzado en, digamos 1994 o 1995, sería un clon de Doom decente para echar unas partidas, pero en 1997... simplemente no.

Como nota curiosa, este juego solamente estaba disponible en formato digital... en 1997! Te descargabas la demo, y si pagabas, se te proporcionaba un código para desbloquear el resto del juego. Desafortunadamente, el juego completo eran solo más niveles y alguna textura nueva.

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1997
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