Quiz RPG - Wizard Rank 17 - 5-turn finish deck + Non-invoke 6-turn deck
All spirits are fully released.
So here's another double whammy. On the left we have a 100% free deck (consisting entirely of event quest spirits and tournament reward spirits) that can 6-turn Rank 17 and to the right we have a deck that's capable of 5-turning Rank 17.
The 5-turn deck needs a bit of positive damage deviation to pull it off, specifically against the 2Y formation (which I didn't face in this run, but you can see an example of how this deck would handle that formation when I face the 1R1Y formation and 2 of my Dunkells leave the yellow merman with a sliver of life) and in the boss battle. The 5-turn deck also needs a crimson (water/fire) emblem against the R21Y formation and in the boss battle. A crimson emblem against the 2Y formation helps (as then you only need positive damage deviation on 1-2 of your Dunkells instead of 2-4), but is not compulsory.
There are several deck variations using non-invoke spirits that can 6-turn Rank 17, like decks including Enra, xmas!Rusche and/or 5 SS-rank dirgeofsummerus!Dunkells (though you'll need a bit of positive damage deviation against the 2Y formation), but the deck I've chosen to record a video of is one which does not rely on multi-colour emblems (xmas!Rusche) or Alec not having an iTCC of 1 (Enra), thus it's a guaranteed 6-turner as long as you don't get emblem trolled.
Likewise, there are several deck variations with the capability of 5-turning Rank 17 as long as you get 5-10% of positive damage deviation on all of your attacks, including nukes, in the boss battle, but they're less reliable than the deck I fielded. There's also a 4R1B deck that can 5-turn Rank 17 with relative easy, but I'm missing an iTCC 5 nuker (either a 2nd Michaela & Izarc or a summer!Michaela) to field it.