R-Type Final PS2 Gameplay - Classic Shooter Twisted With PS2 3D Visuals
R-Type Final, released on the PlayStation 2, was the followup title to the popular R-Type Delta and plays much the same way. Though it was initially planned to be the series' swan song, R-Type Command was released a few years later. This game functions as a (sometimes retroactive) series bible for fans of the series.
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Final's events take place in 2183, twenty years after the first mission against the Bydo in 2163. The pilot's first mission is to investigate mysterious enemies inside a crashed space colony, the remnants of a large battle codenamed Operation: Last Dance, a previous failed attempt to wipe out the Bydo once and for all. This investigative theme is incorporated throughout the game as each level is considered 'research' on the Bydo and unlocks a gallery of in-universe artwork and additional playable ships. Levels are prefaced with hints of the R-Type universe in the form of poetry.
Though each mission is largely the same, certain areas can be changed, altering either the current mission or subsequent ones, a switch often possessed by the stage bosses such as Negus O Shim and Fine Motion (further covered under the entries for the bosses and stages). By satisfying certain conditions, different endings can be seen.
There's also a mode where pilots can pit ships against each other, in a sort of simulation mode controlled entirely by AI.
Endings
There are three endings to R-Type Final, each with its own final stage.
A. The Bydo Core is destroyed by the Final Wave Cannon, but it is a sacrificial victory as the pilot's ship is too damaged to function from the resulting blast and falls down the Bydo abyss. A victory that ends up being only temporary, as Tactics and its sequel, Bitter Chocolate show.
B. After defeating the Nonemayer, the player's ship is transformed one of two ships: either the B-1D Bydo System Alpha if you fly a normal metal ship or the B-3B Metallic Dawn if you fly a Bydo ship. It is then sent back in time to Stage 1. During this stage, you fight against Earth's defense fleet, ending with a duel between an R9-A Arrowhead. This ending completes a closed time-loop: the B-1D Bydo System Alpha can be seen when starting Stage 1, as it flies past your ship, in the background. If the player is given Bydo System Alpha, the ending will have text after it (unlike the other endings). This ending explains why only your ship is sent against the Bydo during the main story of the game (your future self destroyed most of the Space Corp' fleet before you were deployed).
C. This is considered to be a bonus ending. The pilot is sent forward in time to the year 2501. Because this journey is through time, pilots only have one chance to finish their journey home. It is by far the hardest level in the game, as the Bydo will throw everything they have at you.
Final provides 101 playable ships, including altered versions of ships appearing in previous R-Type games, together with many original ones. They are unlocked through a branching system accessed via the R Museum, which was originally featured in R-Types. The Playstation 2's internal clock is incorporated into each ship's development history when the craft is unlocked. For example, ships unlocked in 2008 will be seen in the game as having been released and deployed in 2168, while ships unlocked in 2017 will have the year 2177 . Many of the new ships are pulled from Irem's past, such as the OF-1 Daedalus and R-11B Peace Maker.
Pilots are supported by POW Armors. Interestingly, the POW Armor, Frogmen, and Cyber Novae are all unlockable ships and can be flown by as well.
Pilots can customize any ships within their Hangar, changing the color scheme, Bit Device, and Missile loadouts (this will return to the default if the ship leaves the Hangar). However, each ship typically only has a couple of choices each; some of the more advanced fighters offer more options, and the Ultimate Fighters are completely customizable, including choice of Forces and Wave Cannons.
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