Radar Scope - video game 1980

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Radar Scope[a] is a 1980 shoot 'em up arcade game developed by Nintendo R&D2 and published by Nintendo. The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player's space station. Gameplay is similar to Space Invaders and Galaxian, but viewed from a three-dimensional third-person perspective.

Radar Scope was a commercial failure and created a financial crisis for the subsidiary Nintendo of America. Its president, Minoru Arakawa, pleaded for his father-in-law, Nintendo president Hiroshi Yamauchi, to send him a new game that could convert and salvage thousands of unsold Radar Scope machines. This prompted the creation of Donkey Kong. Radar Scope is one of the first video game projects for artist Shigeru Miyamoto and for composer Hirokazu Tanaka.

Retrospectively, critics have praised Radar Scope for its gameplay and design being a unique iteration upon the Space Invaders template. One critic labeled it one of Nintendo's most important games because its commercial failure inadvertently led to the creation of Nintendo's mascot character and helped pave the way for the company's entry into the console video game market.

Gameplay
Radar Scope is a shoot 'em up in a three-dimensional third-person perspective over a gradient-blue background, often described as a cross between Galaxian and Space Invaders. The player pilots the Sonic Spaceport starship and must defend the space station against enemies called the Gamma Raiders. Gameplay involves clearing each stage of the Gamma Raiders without colliding with them or their projectiles. Each stage sets 48 Gamma Raiders in a formation, who break away and swoop down toward the player. Some will simply swoop down and fire at the player, and others will try to ram into the space station. The Sonic Spaceport has a damage meter at the bottom of the screen, which depletes with enemy fire. The player can lose a life by either allowing this meter to deplete or by colliding with a Gamma Raider or their projectile. Three types of arcade cabinets were produced: a standard upright, a tabletop version, and a rare sit-down cabinet.