Radeon 9600 vs GeForce FX 5500 (64 bit and 128 bit) Test In 11 Games (No FPS Drop - Capture Card)

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Published on ● Video Link: https://www.youtube.com/watch?v=bJezgtPubBs



Duration: 7:43
450 views
24


ASUS ATI Radeon 9600 128 MB AGP vs
Sparkle NVIDIA GeForce FX 5500 - 128 MB 64 bit AGP vs
MSI NVIDIA GeForce FX 5500 - 256 MB 128 bit AGP

GPU-Z Specs:
https://drive.google.com/file/d/1K1nJU3EV4BTeYUBOBB7HwhYa9QZn2OM8/view?usp=sharing

https://drive.google.com/file/d/14DpORU4O7xjU4soABUuuZjY068-0hQTp/view?usp=sharing

https://drive.google.com/file/d/1Fe_Pyq-iekSeD0f2hbOt8lvSsT0xbdYF/view?usp=sharing

All Games are in 1024x768

0:00 Intro
0:09 Need for Speed: Underground 2
0:49 Need for Speed: Most Wanted
1:30 Call of Duty 2
1:55 Battlefield 1942
2:34 FlatOut
3:10 FlatOut 2
3:46 Half Life
4:43 Counter Strike 1.6
5:40 Far Cry
6:24 Soldier of Fortune II: Double Helix
6:51 Grand Theft Auto: San Andreas

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: Radeon 9600 128 MB AGP or GeForce FX 5500 128 MB 64 bit or GeForce FX 5500 256 MB 128 bit
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
Radeon 9600 - 8.593.100.0 (Catalyst 10.2) / XP
GeForce FX 5500 64 bit - 6.14.11.7519 (NVIDIA 175.19) / XP
GeForce FX 5500 128 bit - 6.14.11.7519 (NVIDIA 175.19) / XP

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor

Game Settings:

Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off


Need For Speed: Most Wanted v 1.3
Level of Detail: Lowest
Resolution: 1024x768
Full Screen Anti-Alliasing: Lowest
Texture Filtering: Lowest
Vsync: Off
World Level of Detail: Lowest
Road Reflection Detail: Lowest
Shadow Detail: Lowest
Car Geometry Detail: Low
Car Reflection Detail: Low
Car Reflection Update Rate: Lowest
Rain Effect: off
Over Bright: Off
Visual Treatment: High
Motion Blur: Off (Windows Registry)


Call of Duty 2
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off
Optimization for SLI: Off
Soften Smoke Edges: off
Number of Corpses: Normal
Textures:
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra


Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)


FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No

Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)


FlatOut2
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Post Processing: Yes
Hardware 3D: No

Racemap: On
Show Bonus: On
Texture Quality: Highest
View Distance: 100%


Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)


Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768


Far Cry
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Medium
Texture Filter Quality: Trilinear
Anisotropic Filtering Level: 1
Particle Count: Medium
Special Effects Quality: Medium
Environment Quality: Own
Shadow Quality: Medium
Water Quality: Medium
Lighting Quality: Medium


Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes


GTA San Andreas
Brightness: 11/16
Legend: Off
Radar Mode: Map and Blips
Hud Mode: On
Draw Distance: 5/16
Frame Limiter: Off
Widescreen: Off
Visual FX Quality: Low
Mip Mapping: On
Anti Aliasing: Off
Resolution: 1024x768 32bit




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Tags:
9600
FX5500



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