Rally ran rampart - arcade-y handling and aarchaaic player

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Published on ● Video Link: https://www.youtube.com/watch?v=e9MB_BrW00A



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i swear i like the game in spite of my incmpetent driving the car portfolio is nice just needs like tripple the tracks or some such because it just begs for MORE content, more nice touches and more places to explore.

i keep comparing everything to first collin McRae rally because it IS that good, the sounds the volume of races and diversity in tracks and cars was amazing. V-rally had like what 8 cars? sega came with 2 in arcades but expanded to about 10-14 i think CMR had almost if not over 20.

wildly diverse track settings much more plessant track progression, the SOUNDS you have no idea how i miss the gravell hitting undercarrige of the car, the subtlee creaking of snow in sweeden etc. that goes to both this and oldschool rally its baffling those sounds are not implemented into either.
that both (admitidley indie) games are presently on like 5 raly places and most of the tracks feel too samey.

both games can fix it offcourse but i dont know if either ever will.

true i am asking for specticle track building for drive especialy (since its over reliance on same type turns hurts my brain always right 3 into left square / harpin.... but if they made like a Stage 1 crest overhill towards end of the stage and showcase nice lovely meadow and downhill with small harbour town... and than progressed closer and closer to that town at least in the rally CHAMPIONSHIP mode it'd be lovely touch to finish say somwhere on pier of that rally right? bessides big blue facing side or upwards that same hill you spent nearly entire rally gong down....







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