R&C: Size Matters | Challenge Mode (No Commentary)
R&C:SM's challenge mode is an option you receive upon completing the game which allows you to restart the game with all your weapons and statistics - including some new items to be collected.
Slowdowns are caused by effect-heavy rendering (a specific waterfall in Pokitaru for example). This was played on PCSX2 - more information (and as to why) below.
Cut out loading times, cutscenes, as well as deaths (kept a few deaths in that I found funny). Note that at times you may notice I have more bolts than I did moments earlier. That would be because I cut out a scene I had died at.
Ratchet & Clank: Size Matters was a PlayStation Portable exclusive until High Impact Games; the developer, brought it over to the PlayStation 2. This was met with mixed results, though essentially was a higher resolution option from the PSP original without any real downsides on that front.
If there's anything I must recommend, it's that if you do intend to play this PlayStation 2 release, do so on an emulator - preferably without the disk. This and the port of Secret Agent Clank have what is quite literally a game-breaking bug that will destroy your disc. Upon saving a game, very rarely, but eventually you will run into the disc being circle-scratched to the point of being unplayable. This happens when the game appears to be stuck in a saving loop (soft-locked). Oh, and this also corrupts your savedata. This has happened to many users online, as well as myself... twice. First time thinking it was just a freak thing, but nope.
For best results, use PCSX2 - which was the emulator used for this video. It tends to cut out on the cutscenes then cut back in, momentarily playing in slow motion... at least that was the case for me anyways. Hardly an issue however.
Other Videos By FramePlay
Other Statistics
Secret Agent Clank Statistics For FramePlay
There are 4,927 views in 1 video for Secret Agent Clank. There's close to 2 hours worth of content for Secret Agent Clank published on his channel, less than 0.98% of the total video content that FramePlay has uploaded to YouTube.