Random code time (oldschool borland c++)
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Published on ● Video Link: https://www.youtube.com/watch?v=1qArtOqKGS8
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This is a random c++ trial of rendering a sprite in vga mode, it was working fine the thing was that it should also work fine when a part of the sprite is outside screen.
I didn't concluded it in time, but its now working just fine :D
About the code, its being done to the MT2D engine, the objective is to expand the ms-dos compatibility, being able to render ASCII texts and sprites on the screen.
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windows 98
lemon demon
borland c++
msdos
ms-dos