Ransacked Balaneion by Aesopolis (SM217 for Quake)

Channel:
Subscribers:
877
Published on ● Video Link: https://www.youtube.com/watch?v=CdivRSooSQA



Duration: 14:37
242 views
16


SM217: https://www.quaddicted.com/reviews/sm_217.html
FTEQW: https://fte.triptohell.info/
Bandither: https://www.doomworld.com/forum/topic/128943/
Doom 64 Discord: https://discord.gg/Ktxz8nz

SM217 is a speedmapping jam using the new MachineGames' textures from the Quake Remaster. This uses Quake Copper as a base and is a great set of maps. Here's Aesopolis's entry, which is bright and beautiful. It's a fun map to play and I recommend it!

This is being played with a custom shader I made, Bandither, for FTEQW, GZDoom, Doom 64 Remaster, and ReShade. This shader reduces the color depth to match that of mid-90's hardware like the Sega Saturn, Playstation 1, and early PC 3D graphics cards. It has an optional non-linear skew to it which works well for darker games like Doom 64 and Quake. It has various dithering modes seen on classic hardware like bayer, checkerboard, and magic square (and a lot more). Here are the settings I used...

Color Levels: 8 (3 bit)
Banding Curve: 5
First Dither: Bayer 8x8
Second Dither: Motion Noise
Dither Blend: 0.2
Dither Amount: 0.5
Pixel Size: 2