Raster Runner (1990 / 2020 re-crack) Walkthrough, ZX Spectrum
Huge playlist archive with games from 1982-1992: https://www.youtube.com/playlist?list=PLxOanVBhqd3uy0uOIHzPaxfOp53uJLX7-
Many more games from the 80s can be found here:
Racing games: https://www.youtube.com/playlist?list=PLxOanVBhqd3vkkE35mCw6x63QFBnU9Xsi
AY / GFX improved games: https://www.youtube.com/playlist?list=PLxOanVBhqd3t74YnYAJA9p4vMQYZYCJWX
Updated 2020 version with new loading screen and multicolor timing for both standard ZX and Pentagon machines made by Tiboh and Slider. It is a Beta Disk version and SCL and TRD files can be downloaded here: https://vtrd.in/release.php?r=f8a0b4381454c15e15478919b2367974
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SCL to TRD converter program for ESXDOS on DivIDE/DivMMC download (Remember to donate if you have been looking for a program like this!): https://github.com/nihirash/esxdos-scl2trd
SCL to TRD converter program (SAMdisk) for PC download: https://simonowen.com/samdisk/#download
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The Raster Runner Arena:
Enter the Rasterfield and go head to head against an opponent - contestants each have 10 lives (shown on the large digital counters in the status area) and the Plasma Bike rider with the highest score at the end of the game takes the accolade of "Supreme Champion". Which is twenty-third-century-speak for 'winner'.
The object of the game is simple. Force your opponent to crash before you do - a life is lost and a new round begins whenever a bike crashes into a plasma trail or the boundary of the Rasterfield. Play ends when one rider has lost all 10 lives. Depending on how play progresses, a single game can last for ten rounds, or be thrashed out over as many as nineteen rounds.
A central radar screen gives an overall view of the entire Raster- field. Individual player screens reveal the immediate vicinity of the two Plasma Bikes and should be used for local navigation. Successful riders learn to keep an eye on all three displays.
In each round, a rider has three energy shields - three LEDs in a rider's status area keep track of how many have been used. A prod on the Fire button activates an energy shield for a few moments; while the shield is active and your Plasma Bike is flashing you can cross your own or your opponent's plasma trail without crashing. Go gently with your shields; you only have three per round, so they are for emergencies only; and each unused shield at the end of the round is worth 100 points.
A porky 1,000 points is awarded to the rider who wins each round, 1 point is added to a rider's score for each second survived out on the Rasterfield, and another whopping 1,000 points bonus is awarded for each life left on the clock at Game Over.
Go on. Get out there, gather up the points and wow the twenty-third-
century audience!
ORIGINAL GAME DESIGNED BY HITECH STUDIO DESIGNS
CONVERSIONS BY THE BIG RED SOFTWARE HOUSE
PRODUCED BY TERRY HAINES AND ANDREW WRIGHT
(c) Virgin Mastertronic Limited 1989