Ratchet & Clank: Full Frontal Assault (Q-Force) 2vs2 Beta ONLINE BATTLE Gameplay H

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Published on ● Video Link: https://www.youtube.com/watch?v=sxXopXEcHqI



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A DGPV Bonus Featurette: a full, UNCUT 36 minute Versus Match of Ratchet and Clank: Full Frontal Assault BETA (aka. Q-Force in Europe) with actual competent players that don't suck. (READ FOR MORE INFO)

This is the Full Frontal Assault Beta, released to limited players. This beta has numerous bugs that will be fixed in the full game release, such as laggy sound and framerate drops. But it remains as a fantastic game!

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GAMEPLAY INFO AND EXPLANATION:

Overview:
Full Frontal Assault (Q-Force in Europe) is a game where the objective is to destroy the enemy's Generators while protecting yours. Players can purchase barriers and shields (prevent enemy from crossing through) and purchase turrets to protect the base from attacks. They can also purchase tanks and troops to assault bases.

The Game is divided to three sections: RECON, SQUAD, ATTACK. The first two sections are timed (at end, they move on to the next phase) while attack mode ends when the objectives are destroyed or the attacks successfully repulsed. Should both bases survive the Attack Mode, the game loops back to Recon mode.

PHASE 1 - RECON Mode:
In recon mode, the objectives is to capture zones. Zones provide a steady income of bolts and weapons, without which defense of the base is hopeless. Neutral (green) Zones are captured by killing the green guards and then performing the hacking minigame. Depending on accuracy of the minigame, they will receive a weapon of varying power.

Once a zone is captured, the capturing player can either (1) leave it undefended for enemy players to take or (2) purchase barriers and troops to protect it. The zone will award bolts to the owning team every few seconds.

RECON Mode focuses on capturing as much possible zones for money to prepare for the battle ahead. After a predefined time, the zones "lock" and can no longer be captured. The game moves ahead to SQUAD mode.



PHASE 2 - SQUAD Mode:
In Squad Mode, players then head back or teleport (Hold Down Button) back to base. There they will spend the bolts the zones awarded them on troops, turrets and barriers. It is also a time to gather ammo and nanotech for the battle ahead. SQUAD mode only lasts for a brief moment, at which point a timer expires and ATTACK mode begins!

After a short time, the SQUAD Mode ends, and ATTACK MODE commences!



PHASE 3 - ATTACK MODE
In attack mode, players can either attack the enemy base or stay home and defend.

Should the player defend, the player will have to hold off the incoming attack from enemy base, ranging from AI troopers to players to large tanks. Their objective is to stop the destruction of their generators. Should dire times come, performing a Hyperstrike (X,O) on the target in the middle of the base will cause the base generators to be indestructible for a short period of time. Note, however, that the shield will only be available ONCE per game. Once used, it will never be usable again.

Should the players choose to ATTACK, they will face barriers, turrets, mines and defending players. Their objective is to destroy the enemy generators. However, the troops purchased in SQUAD mode will assist the players in their conquest to destroy the generators, so moving with your AI troops is best to attain victory!

Game ends when all generators in one base is destroyed. Should both bases survive ATTACK mode, it will loop back to RECON mode, all over. This continues until one side is victorious!

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These players are incredible and fun to play with. Let's give them a hand!

RED TEAM PLAYERS:
- Doppelgangergang (me)
- SEGA8

BLUE TEAM PLAYERS:
- SonicRiderZG8
- xQziCyFlaMeZxQz =========================

COPPA COMPLIANCE NOTICE: DoppelGameplayVideos is intended for an audience is 13 years old and over. Please don't watch or participate if you are under 13. If you are under 13 and are discovered, you will be blocked.




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