Ratchet and Clank: Up Your Arsenal #4 - Deep Sea Hideout (Uncut)

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1. There are no distinguishing landmarks. Even the desert and the tundra had these, and therefore you could know where you were at any given point.
2. There is only one type of enemy. This is also a fault of the tundra, but the tundra's enemy IS worse. However the desert had two or three different types.
3. You can't do it all in one trip. You have to leave, for a fair chunk of gameplay I might add, only to come back and do the other half of it.
4. The Ameboids, in small groups, aren't that bad. In narrow corridors and in huge numbers like this though? Fucking unbelievable.
5. Heave is always wrong about everything. It's true. He's always factually wrong, even when facts have nothing to do with anything.

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