RAXION MISSION - Let's Play 「 Star Shift Origins 」 - 2
Star Shift Origins
Developed by Psychronic Game Studios
Steam: https://store.steampowered.com/app/1706310/Star_Shift_Origins/
Walkthrough/Playthrough/Let's Play
Description:
The ship, TRS Dauntless, ends up in an alternate timeline where Earth's government became the tyrannical Earth Systems Alliance. Since their ship contains the time space crystal that caused this timeline shift to begin with, the ESA wants to capture them and the Novus Federation wants to control them. The Dauntless sides with the Novus Federation for now while trying to look for the sister ship, TRS Raven.
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Playlist: https://www.youtube.com/playlist?list=PLTpePONC4QaNFU80zwOYDuJa75hm4bjp1
Previous: https://youtu.be/UsGp0Z3ZaRY
Next: https://youtu.be/3UTfXAdFbb4
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0:00 Recap
0:16 Dauntless
Everson and Archer have to designate a password that indicates they should ignore the Novus chain of command.
3:29 Nexus War Room
We have to go to Raxion II to find the Raven. They used that scientific colony to create a smaller version of the Slipstream Gate called the Slipstream Chamber.
8:03 Space
The Dauntless itself has skill points, lol.
9:07 Ship Tactics Battle
This time, you have several Novus ships helping you out, but targeting the enemy can be tricky because of all the debris in your way. Additionally, wrecked ships essentially become new obstacles, which makes no sense when ships have better 3D movement compared to ground troops.
15:10 Landing on Raxion II
16:10 Ground Tactics Battle on Raxion
For some reason, ground battles are more lenient about walls and obstacles in terms of moving or shooting through them.
19:33 Raxion II Landing Site / Outdoors
The enemies really don't stand a chance against my OP gear. Hell, I'd argue that just getting tier 3 armor and weapons would be enough to get through this without too much damage, though the tier 5 scythes do make the battles faster.
27:31 ESA Research Facility
There are cyborg/android enemies, which still seem to benefit from bio healing. In one of the rooms, you'll see a bunch of portraits of leading figures in the ESA, as a preview of what you'll face.
The infamous maintenance tunnel maze is here. Please see this guide for the maps.
https://steamcommunity.com/sharedfiles/filedetails/?id=2809177811
Colonel Thraxton met another version of Archer before. This bodes poorly for us if he already killed us before. Unfortunately, it looks like the ESA already finished their slipstream research and they're abandoning this place.
38:08 Boss: Colonel Thraxton
He has way more HP than the officer from before. Too bad he doesn't stand a chance against my tier 5 scythes.
40:21 ESA Research Facility
We find the Raven completely undefended and our Terran biometrics gets us in, but bad stuff is happening outside.
42:52 Radioactive Gas
The ESA sends a ship to spread radioactive gas all over the planet. How the hell can one ship contain that much gas? Was it on autopilot, because I don't think it'd be safe to manually pilot that, lol.
The only way for Archer's team to escape is to do a time-space jump with the Raven, but Commodore Wellington is against this because the Federation won't be able to recover the ship. Everson orders it anyways using the Groundhog password.
47:09 Jail
Everson and the rest of the Dauntless crew are thrown in prison and Wellington blames them for the mission failure, even though it should have been on his forces to stop the damn gas ship. Honestly, fk that guy. He just wants to cover his own ass.
Then we get a time skip for 5 years. Ramirez shows up and gives Everson a teleporter to a shipping container so she can escape.
49:37 Freighter
Sadly, Everson doesn't get to keep the inventory of the Dauntless team.
53:49 Kelvik 4 Spaceport
Kira Valenti is here to escort Everson to Sloan Valenti's house in Keskus.
56:10 Keskus
Sloan reveals that the Raven went back 25 years in time and everyone had to lie low in order to avoid a time paradox. I hope the Legacy game lets us get a time paradox ending.
Archer, Sasser, Venz, and Trip went missing in the Labyrinth three days ago. Thane and Velkin are conducting operations elsewhere.
When Sloan joins, he'll have whatever you left on him before the timeskip, but any that's not equipped is gone. I hate inventory clearing events with a passion. In a fair and just world, we would not only keep the inventory, we would also keep the gear of whoever leaves the party permanently.
Also, the Keskus shops are kinda mid compared to Nexus.
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